Showing posts with label addiction. Show all posts
Showing posts with label addiction. Show all posts

Friday, 6 September 2013

Online versus real life?

On 8 out of 10 cats the question "Would you rather communicate with your friends online?" was asked. Good grief, is that really where we are at?

In the space of 30 years we have gone from being completely amazed at the magic that is Bungle on Rainbow walking backwards through a door because we could record it on VHS for the first time and there was a magic button on the VHS machine called Rewind.

We've gone from sitting on our bottom stair for hours talking to our mates on the phone, because the landline was in the hall, and the only place to sit was on the stairs.

We've moved on from vinyl LPs, a dodgy stylus and the magic that was the record button on your tape deck to enable you to record the top 40 every Sunday.

And to where have we got?

Sunday, 19 May 2013

Smurf Village addiction

Hello.  My name is Louise and I am addicted to Smurf Village.  Excuse me whilst I go and harvest some Strawberries and Honeydew Melon.

We don't do gaming in our family, despite initial appearances.  Honestly we don't.  We don't have a Wii, and the most sophisticated games system that we own is a decade old GameCube that we play the odd game of Animal Crossing on with the kids.  Which was all well and good until we discovered the Smurf Village app on our iPhone.  It is now also on the family iPad.

The plus points are extensive, which is why it is a game I was relaxed about the children (6 and 4 years old) playing.  It is educational, in that in order to progress you have to plant crops, which cost fake money, and then harvest them a certain length of time later depending on the crop.  When harvested you gain more coins, and Experience Points (XP) progressing you through the level.  If you don't harvest at the right time, the crops wither, so you lose your investment in them.  The children have become very interested in learning how to tell the time, and are experts at working out which crops they can plant in order for them to be ready at the right time, i.e. not during school, or the middle of the night.